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2013年4月1日 星期一

Studio Work 2 B10034015 林家瑜


Studio Work 2 B10010024 高李恩


Studio Work 2 B9934015 陳宥瑄



每個圓代表不同參數,旋轉以調整數值

旋轉一圓會牽動其它圓,造成視覺上的律動










Studio Work 2 B10034025 鍾宜芳


Studio Work 2 B10034028 莊孟翰


Studio Work2 B10034012 李欣瑜


studio work2 B10034038 許瑄庭


Studio Work 2 B10034027 林宜嬋


studio work2 B10034033 盧欣宜






Studio Work 2 B10034016 賴泉潓








Studio Work 2 B10034008 黃筠喬


studio work 2 B10010121 黃臻



Studio Work 2 B10034019 吳俊儀


Studio Work 2 B10034009 何昆儒


2013年3月18日 星期一

week 4. form making

1.


(original paper in IJDesign)

2.








3.

persuasive design
4. A hierarchy of consumer needs by P. Jordan:







(image from http://www.sciencedirect.com/science/article/pii/S1369702103012239)
5. Timo Arnall: A form vocabulary for RFID


(retrieved from nearfield.org)

Skål from Timo on Vimeo.

(nearfield.org)

6.




"Forms in various materials invite touch and manipulation"
Retrieved from interactions

7.

siteless book sample page

8.


Retrieved from "Move to get moved"

9.





Algo.Rhythm from Huaishu on Vimeo.


Problems:
1. How to design simple forms for rich interaction? (including movement-centric, social interaction, self-expression, etc.)
2. What's the relationship between movement and form? Can we think "movement" without form?
3. What kind of form is suitable for movement?

4. Echoing "tangible interaction = form + computing" by Mark Baskinger and Mark Gross, if "tangibility = movement + form", how can Tangibility be explored?
5. Affordance: restriction or hint?

EX1:
regarding "functionality" of a music player, pick up 8 representative forms on the above siteless sample page for 8 Effort qualities of LMA



Retrieved from "Move to get moved"





Retrieved from "interactions"

Studio Action 2:
Prepare a A2 poster
collect music players and other inspiring form 
(reference: http://www.trendhunter.com/slideshow/ipod-alternatives)
make a physical model of a music player
(reference: http://ciid.dk/education/portfolio/idp12/courses/tangible-user-interface/projects/)
show the picture of this model on poster, and analyze according to LMA and gesture patterns (proximity to activate/deactivate, point to activate, rotate to change state, shake to change state...)
Deadline: 4/2, 2013